Senior Narrative Designer, Remedy Entertainment
GAME ACCESS ‘16








About Game Access
We’d like to invite you to visit the Game Access ’16 International Game Developers Summit!
Organized by experienced professionals and veterans of the game industry, Game Access ’16 will be a great event for both beginning and professional game developers, programmers, graphic artists, designers, composers, managers and producers involved in the game development industry.
Agenda
- Speeches by well-known professional game developers
- Networking areas and business lounge
- Developers’ exhibition hall
- Game Access ’16 Awards for selected exhibition participants
- Amazing parties at Brno’s best locales
Speakers
During the Summit you will be able to hear speeches by well-known game developers, who will share their experiences and tell you the secrets of how they created their games from start to finish, beginning with the first steps up and going all the way to releasing the games and advertising the final products.






















































Schedule
20:00 - 24:00 |
![]() ![]() Air Cafe Brno, Zelný trh 295/8, 602 00 Brno Badge Pick-Up Party is an excellent opportunity to begin a conference on a positive wave and in the friendly atmosphere by getting acquianted with participants and starting informal communication with them. At your disposal there is a cosy café in the historic downtown of Brno. At the café you can get free food and drinks. * Only for Standard and Business pass holders |
The venue will be open from 9:00.
Click on the lecture to see more details.
Red hall | Blue hall | |
---|---|---|
09:00 | REGISTRATION | |
09:30 - 10:00 | FRUIT BRUNCH | |
10:00 | WELCOME TO GAME ACCESS '16 | |
10:00 - 10:50 |
![]() Narrative Design on Quantum Break
Greg LoudenSenior Narrative Designer, Remedy Entertainment ![]() |
|
11:00 - 11:50 |
![]() Single Player Early Access Experience
Rafał BasajPR and Marketing Manager, Bloober Team ![]() |
![]() How to Reach New Players and monetize 100% of them with Amazon
Annie DumitrescuBusiness Development Manager, Amazon ![]() |
12:00 - 13:00 | ||
13:00 - 13:50 |
![]() Behind the scenes of consumer relations - who are the people who play our games?
Daniel JermanHead of Consumer Relations, Madfinger Games ![]() |
![]() The game industry of Finland, trends and opportunities
Oleg PaliyBusiness Advisor, KAATO Gaming ![]()
|
14:00 - 14:50 |
![]() So you wanna be a Game Designer?
Lukáš HaládikLead Designer, Bohemia Interactive ![]() |
![]() 23 Game Devs in a Cabin in the Woods - What Could Possibly Go Wrong?
Jana KarlikovaGeneral Manager, Stugan ![]() |
15:00 - 15:30 |
![]() Behind AAA Game Trailers
Jaroslav BeckMusic Composer & Founder, Epic Music Productions ![]() |
![]() Unity Graphics & UI programming
Igor ChernakovEngineer, Wooga ![]() |
15:30 - 16:00 | COFFEE BREAK | |
16:00 - 16:50 |
![]() Audio Programming - The Devils and the Details
Jan BenešSenior Programmer, Remedy Entertainment ![]() |
![]() 1 Year in Game Industry as Monetization Designer
Marek-Martin MatyskaMonetization Designer, Gamajun Games ![]() |
17:00 - 17:30 |
![]() The Story of Pixel Federation
Šimon ŠickoCEO, Pixel Federation ![]() |
![]() NVIDIA Shield Platform and Cloud Gaming Service Now
Igor StaněkSenior Technical Product Manager EMEAI – SHIELD, NVIDIA ![]() |
17:30 - 18:00 |
Real IndieDev Track #1
![]() Indie Studio Survival Kit
Matouš JežekFounder & Designer, Trickster Arts ![]() |
|
18:00 - 18:30 |
![]() Isometric gameplay in 3D world
Jan ZelenýSenior Programmer, Bohemia Interactive ![]() |
|
19:30 - ? |
![]() ![]() Impact Hub Brno, Cyrilská 7, 602 00 Brno The first day of the conference will be very busy, full of events, news and a great deal of various information. Take some time out to stop, relax and enjoy with your old favorite games on videogame consoles or on old PC as well as have a talk to soul mates and get some food and drinks. Also you’ll have the opportunity to watch on the big screen the live gameplay of Dark Train, a game which is made out of common paper. Creators from Paperash will play it and comment every next step and some details related to the process of developing of their project. * Only for Standard and Business pass holders |
The venue will be open from 9:30.
Click on the lecture to see more details.
Red hall | Blue hall | |
---|---|---|
09:30 - 10:00 | FRUIT BRUNCH | |
10:00 - 10:50 |
![]() A Great Disturbance in Development: The Dark Side of Early Access
Jay CroweCreative Director, Bohemia Interactive ![]() |
![]() Lessons learned from RENOIR
Martin PernicaTeam Leader, Grip Digital ![]() |
11:00 - 11:50 |
![]() Quantum Break - The sound for time bending combat
Richard LapingtonAudio Lead, Remedy Entertainment ![]() |
Introduction to Game Analytics
Martin ProcházkaAnalyst ![]() |
12:00 - 13:00 | ||
13:00 - 13:50 |
![]() The Space Engineers Creator Perspective: In-House Game Engines vs Ready-Made
Marek RosaCEO and Founder, Keen Software House ![]() |
![]() From zero to developer
Mariusz SzypuraCreative Director / CEO, Telehorse ![]() |
14:00 - 14:50 |
![]() Living a Dream
Fausto CeccarelliSenior Producer, MADFINGER Games ![]() |
![]() Mimpi Dreams Again
Martin VaňoDesigner and Producer, Silicon Jelly ![]() |
15:00 - 15:30 |
![]() Continuous Community Management
Petr KolářProject Lead, Bohemia Interactive ![]() |
![]() PvKPI Game (Player vs. KPI)
Miloš EndrleCEO, Geewa ![]() |
15:30 - 16:00 | COFFEE BREAK | |
16:00 - 16:50 |
![]() Production in game companies
Miloš JeřábekProduction Director, Remedy Entertainment ![]() |
![]() Throes of art or How to sabotage your own game localization
Vladimir KonoplitskyOvermind, Riotloc ![]() |
17:00 - 17:30 |
Real IndieDev Track #2
![]() Trials and Perks of a Tiny Indie Team
Jan Kavan & Lukáš MedekCBE Software ![]() |
|
17:30 - 18:00 |
![]() Ghost Theory - Making a bold game as an indie developer
Michal Červenka, Stefan DurmekDreadlocks ![]() |
|
18:00 - 18:30 |
Awards Ceremony
Game Access Awards 2016 |
|
19:30 - ? |
![]() ![]() Charlie's Square, Římské náměstí, 602 00 Brno During the conference you will make new friends and maybe find in a crowd old ones. You will be able to have a look at new projects and cheer for the best ones, or maybe your project will compete and win. Don't miss the opportunity to congratulate winners or to accept congratulations, to get free food and drinks as well as to have a talk to conference participants and exchange their contact details for the further collaboration. * Only for Standard and Business pass holders |
Why attend?
- Beginners, students and indie developers — Establish useful contacts with national and international colleagues, meet and network with other professional game developers, show your game project in the Indie Game Exhibition, get feedback from experts and even win the awards for your project!
- Professional developers and experts — Share the latest info, news and secrets about creating and releasing games, and meet and network with potential partners and employees.
- Publishers and investors — Tell the world about yourself, check out exhibited projects, find a new game to invest in and take advantage of the Business Lounge to set up potential collaborative relationships with conference attendees.
- Everyone — Enjoy the company of like-minded people who share your interests, do some sightseeing and get some well-deserved R & R in Brno’s medieval Old city.
Who’s attending
Representatives from the following companies have already confirmed their attendance at Game Access ‘16.





















































And many more...
The Game Access ’16 Summit will take place on April 15-16, 2016, in the beautiful, historic Czech town of Brno, known as a dynamic capital of poets and artists. The atmosphere of this anciently town inspires creativity and extraordinary ideas. What’s more, because Brno is the headquarters of a number of leading game developers, including 2K Czech and Madfinger Games, Czech legends and the medieval streets of Czech towns have been incorporated into numerous games. Visitors to Brno can see those real streets and learn about where those legends originated!
For the Game Access ’16 Summit, we have chosen the comfortable Hotel Bobycentrum with its large conference hall and many recreation facilities (bowling, squash, restaurant, café).
Enjoy Brno Book Hotel Book Transfer
Directions
Use this form to get more information about how to get to Brno:
We recommend international travelers fly to Brno. There are nonstop flights into the Brno Airport (BRQ) from London Luton (LTN), London Stansted (STN), Eindhoven (EIN), and Munich (MUC). You can also fly into Prague, Vienna or Bratislava.
For more information about local transportation inside Brno check this site:
Go To Brno
Networking events




- Zelný trh 295/8, Brno
- 14. APRIL, from 20:00

- Cyrilská 7, Brno
- 15. APRIL, from 19:30

- Římské náměstí, Brno
- 16. APRIL, from 19:30
Sponsors
The Game Access ’16 Summit is actively seeking game developer and IT company sponsors! Event sponsorship is a fabulous opportunity to maximize your company’s exposure to those who count the most in your industry — developers and specialists in different relevant fields from different countries. Being an event sponsor will enhance your reputation, allow you to establish solid business contacts and help you attract new business partners and talented specialists.
Contact UsSponsors & partners








Media Partners
General media partner
Media partner
Become a media partner
If you want to join the group of our media partners for an informational support of our project, we’ll be glad to answer all your questions.
Don’t hesitate to contact us right now!
Passes

~810 CZK
~1 350 CZK
~2 430 CZK
https://game-access.eventbrite.com
* Spacious private area is a special zone of enhanced comfort that is separated from other rooms. This zone is accessible only for business and VIP attendees. Here you can have a rest of annoyance and noise of conference halls, as well as think over the events of the summit or conduct business negotiations. All conditions for having a rest and leisure activities as well as private catering wait for you here. For our sponsors, tables in private area are reserved as usual.
Developers Exhibition & Awards
A limited number of projects will be selected for exhibiting. Projects for any platform (desktop, mobile, or web) are acceptable, but the game should at least have a playable version. One attendee developer per project chosen for the exhibition will receive a free business pass, plus a booth in the exhibition area for presenting the game to conference attendees.
Projects

RefineReality
Student projects

Student project FI MUNI

Student project FI MUNI

Student project FI MUNI

Student project FI MUNI

Student project FI MUNI

Break Reality

Student project MFF UK

Student project MFF UK

Student project FI MUNI